In the fall of 2005, Universal released the action-adventure Doom, to the delight of gamers and The Rock fans everywhere.
Doom: The Plot
A science facility on Mars sends out a distress call. Sarge, played by The Rock, leads a team of Marines through The Arch, a super cool teleportation device, to Mars, with orders to contain and neutralize the threat.
When they arrive, they find that the station has been infiltrated by a number of horrible killing demon monsters, and the Marines set about trying to destroy the monsters before the monsters kill off all the station personnel and the Marines one by one. It isn't until the first barrel full of blood and guts is splashed over the scene that they learn the monsters are actually infected humans.
Sarge takes his job seriously. His orders are to neutralize the threat. Now that he knows any one of the station's inhabitants could be a threat, he wants to kill them all. Only there is one big problem-Sarge is infected. It is up to fellow Marine John Grimm, played by Keith Urban, to stop Sarge from killing everyone and returning to Earth to infect its population.
The Good and the Bad
Fortunately Doom wasn't all bad. The special effects used to transform humans into raindrops before they are transported through The Arch is decent, and by the end of the movie, it must have occurred to someone that the audience might actually get more out of the movie if at least a couple of the characters were likeable. The problem is that by the time they add an emotional element to the movie most of the audience has either tuned out the movie or walked out. I'm not talking about bawl-your-eyes-out emotion, but any good movie provides a connection between the characters and the audience and gives the audience a reason to care who wins or loses.
Fans of blood, gore, and big guns will be happy to know Doom went all out to provide all three. Kind of like a man going through a midlife crisis buying a sport car to compensate for his missing youth, the guns and gore only go so far to compensate for the lack of a good script.
Doom was directed by Andrzej Bartkowiak, better known for his cinematography work on movies like Thirteen Days, Lethal Weapon 4, Dante's Peak and director of Cradle 2 the Grave and Romeo Must Die. This is not one of his best attempts, granted, but he was working against bad mojo-he was trying to make a movie out of a video game. Hollywood has a poor track record when it comes to video game to movie conversions.